
Commissioned solo build
Full FPS Game
A complete commissioned experience built end to end—from systems and animation to UI, gameplay, and both sides of the stack.
- Solo development
- Gameplay systems
- UI + animation
I build complete, production-ready Roblox games and systems.
From backend architecture and gameplay to polished UI, tweening, GFX, monetization, and optimization.
9 featured builds. 14 systems to explore. Every one made to solve a real gameplay problem.

Commissioned solo build
A complete commissioned experience built end to end—from systems and animation to UI, gameplay, and both sides of the stack.

Pets · RNG · Collection
A weighted reward framework with responsive hatching, persistent collection state, and architecture built to grow with a live game.

Combat · Boss AI
A high-stakes encounter focused on readable attack logic, precise parry windows, combat feedback, and a fair player experience.

Movement · Character
A responsive character controller with dynamic locomotion, polished transitions, and movement states built for fluid gameplay.

Combat · Defense
A responsive parry framework with precise timing windows, combat feedback, and reliable server-side validation.

Vehicles · Equipment
A reusable foundation for responsive vehicles and functional gear with modular controls and reliable equipment state.

Rewards · RNG
A scalable chest framework with weighted loot tables, responsive opening feedback, and reward logic built for easy expansion.

Progression · Prestige
A configurable rebirth loop with clean reset rules, multiplier scaling, and progression architecture designed to grow with the game.

Quests · Dialogue
A connected quest and dialogue framework with tracked objectives, character conversations, and reusable state-driven flows.
Five more builds across AI, UI, equipment, game flow, and vehicles.
A single mechanic or a complete game. Client and server, connected from the start.
The mechanics that make your game worth playing.
Connected loops that give players a reason to return.
Reliable item, currency, and reward systems.
A dependable foundation behind every interaction.
From the first custom icon to the final transition.
Complete frameworks with systems that work together.
Purchase flows integrated with your game economy.
The finishing work that makes a build ready to use.
UI / GFX ARTIST
I design game interfaces from first icon to final interaction. Every icon shown here is custom-made, and I'm highly skilled at advanced tweening that makes menus feel responsive, polished, and satisfying to use.
Every icon is drawn for the interface—no stock icon packs or mismatched visual language.
Clear hierarchy, bold art direction, and game-ready layouts built around the player experience.
Confident motion work for menus, feedback states, transitions, and interactions that feel alive.
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04I turn ambitious Roblox ideas into clean, reliable systems.
Gameplay, backend, UI, and client-side polish built as one connected experience.
3+ years of experience, with up to 16+ Hrs/Day available for active projects. Short-term and long-term work.
Modular Luau, persistent data, server-side validation, and exploit-resistant systems designed for expansion.
Existing codebase integration, advanced tweening, debugging, testing, and performance optimization.
Share the system, game genre, timeline, budget, and any useful references.
We align on the architecture, milestones, and fit with your existing game.
I develop the system, test the core flow, and provide a clean handoff.
Send me your scope, budget, and deadline and let's discuss the project.
Currently available for workUp to 16+ Hrs/Day for active projects.